Learning to understand the way La-Mulana 2 thinks • Eurogamer.net

I have a theory – not one that I am willing to submit to much in the way of peer review – that games are often about learning new ways to think. No, not new ways – not quite. It’s more that, in the moment-to-moment action of a game, in the individualised swirl of ways it likes to stage things or explain itself, you often get to see another mind in flight: you learn to think in the way that someone else has already been thinking.

This may be why the really big budget games often lose a little of their spark. With no singular mind behind them – not even a handful of singular minds – games sometimes rely on working out the way that you already think instead: they become students of…

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